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Using any of the information found at to violate any law or statute is Gambling regulations in your jurisdiction before placing any wagers with the betting sites advertised We do not endorse illegal online gambling. We are not a sportsbook andĭo not take any wagers. Furthermore, the unique odds we produce in select newsĪrticles are also for amusement, and are not available to be wagered on. The handicapping and odds information (both sports and entertainment) found on is In fact, the Bengals are 4-12 SU overall in the last 16 meetings with the Bills. Cincinnati is 3-0 SU against AFC East teams in 2022.īuffalo, though is 7-2 SU in the last nine home games against Cincinnati. The Bengals are also 7-0 SU in their last seven games facing AFC opposition. It's been 68 days since either of these teams lost. Cincinnati is 4-0 SU in the club’s past four road games and 6-3 SU away from home this season. The public is giving the Bengals the backing in moneyline splits with 60% of handle and 58% of bets.Īt home, Buffalo is 5-0 straight up through the past five games and 8-1 SU this season. People are expecting it to be Buffalo that fails. The Bills have won eight games in a row, while the Bengals are winners of their last nine games. Something must give this week in terms of the moneyline. As well, the over has proven to be the winning play in seven of the last 10 games between the Bills and Bengals. The over has hit in four of Buffalo’s last five games and three of Cincinnati’s last four games. So the Bills are 6-5 on the total when it’s set at the current number. When the total exceeds the 48.5 points set for this game, Buffalo is 1-5 on the over/under this season. The Bengals are 3-5-1 on the over/under when playing away from home. As a home team, Buffalo is 5-3 on the total. Cincinnati is 7-9-1 on the total this season, while Buffalo is 7-10. In fact, even as two teams known for suiting up potent offenses, neither the Bengals or the Bills are what would be classified as dynamic over squads. However, when the total is 48.5 points or lower, they are just 7-6-1 on the over/under. The Bengals have hit the over in three of their past four games. Read More Lower Total Is Making Sense On Bengals vs Bills And the Bills are 1-3 ATS in their past four home games. They’re 5-7 ATS when favored by 5.5 or more points. Buffalo is 2-5 ATS through the last seven games, and 3-8 ATS over the past 11 contests. Lately, the Bills are trending in the wrong direction. The Bengals are 5-11 ATS through their past 16 games with the Bills.īuffalo has proven to be a mediocre ATS team during the 2022 season, going 8-8-1. □: Stream on NFL+ /7wzWstXf87Īgainst Buffalo, though, the picture isn’t as pretty for Cincinnati. With the game on the line, who are you taking? □ #CINvsBUF - Sunday 3pm ET on CBS They are 2-0 ATS as an underdog and 1-0 ATS as an away underdog. No wonder then that the Bengals are garnering public support in spread splits on both handle (56%) and bets (70%).Ĭincinnati is 12-5 ATS this season and 12-3 ATS over the past 15 games. They provide such quality coverage that it makes the elite DBs in the NFL envious. When it comes to betting teams against the spread, in the AFC there’s none better than the Bengals. Kickoff is set for 3:00 pm ET at Highmark Stadium on Sunday, January 22. The spread was Bills -3.5 and the total was at 50.5 points when the Divisional Round opening odds for this game first dropped. Take a look at our Ohio online sports betting pages. However, neither club was able to cover the final betting line on their games in the NFL odds. There’s 77% of handle and 80% of bets supporting the over.īoth the Bills and Bengals were home-field winners during Wild Card Weekend. That’s leading the public to be backing the over with strong support. The total has gone in the opposite direction. In both moneyline and point-spread splits, the majority of the wagers are siding with Cincinnati. Read on for an analysis of the NFL public betting and money percentages for Bengals vs BillsĬurrently sitting as 5.5-point road underdogs to Buffalo, the people are loving the Bengals in a big way. And that line movement has been touching off plenty of public betting action on the underdog Bengals. The oddsmakers have steadily lengthened the betting line on the NFL Divisional Round playoff game between the Buffalo Bills and Cincinnati Bengals in favor of the hometown Bills. With a total set at 48.5 points, the people are wagering heavily on the over in both bets and handle.A 5.5-point road underdog, Cincinnati is getting the majority of the action from both spread and moneyline splits.In the NFL public betting and money percentages for the Bengals vs Bills NFL Divisional Round Playoff game, the public is backing the underdog Bengals.Josh Allen and the Bills face off against the Bengals in a highly anticipated playoff showdown. Click "Create new topic" on the top or bottom right of a forum section.You will see a zip file called " Anydvd_Info_titleofmydisc.ziplog" Take note of the location where Anydvd created the logfile "Anydvd_Info_.ziplog" (or something similar) In some circumstances this might take 5 minutes or longer. Right click the red fox icon on your system tray (to the lower right).Put the problematic original disc in your optical drive/reader.Many times the answer to your question is visible to experienced users or RedFox support or a developer right away. So is AnyDVD defeated by copy-protection of FluxPlayer?Īnd if you made it through all that - thank you! I tried to cover possible questions you might have,ĥ. So that is defeated.Īny ideas? Can I force AnyDVD to read files on the hard drive ? But then, they have a different format name. Then I'd try to see if AnyDVD could read and strip protection that way - BUT, fails because the disc size is read as 29 gigs(!! Seriously), even though the actual file size approx. Next, I insert a blank disc and try to force iSkysoft to burn it which it can do normally just fine. However, I cannot not get AnyDVD to recognize the file on my PC. With regard to FluxPlayer, the file types are as listed in my original post. Sadly, the PC files' 1 time burn option is expired. Anyway, that seems workable but obviously copy-protected at some point. Clicking on the visible files in E: drive which I think are run via AnyDVD. I think this is the image from AnyDVD but not sure. Otherwise file types are typical VOB, etc. It appears to run well under VLC with clickables on the title menu working. Total size: 2293056 sectors (4478 MBytes)įound & removed structural copy protection!įound & removed 32 potential bad sector protections! So I tried 1 of those.Ī VERY different readout is now generated by Any DVD (title edited by me for this post). So I DO APOLOGIZE FOR THAT! These were paid-for discs shipped by the merchant.The merchant allows a single burn to disc option from online downloads and I've a few of those. Media is locked to region(s): 1 2 3 4 5 6! At least, that's something! This is the read-out from AnyDVD: it appears I was wrong about the discs being protected. The largest file is titled, "VTS_01_0" as you might expect. Inside the video folder, it shows the usual BUP, IFO, and VOB files. Loading a disc in the burner of the PC shows (in explorer) the usual AUDIO_TS & VIDEO_TS folders. fluxDVD unknown but play brief audio clip only just like VLC. Same sounds loop no matter what title is opened this way, BTW. I think it's playing the audio "loop" from the title screen over and over. VLC names the file as, "VTS_01_0.XVO" quote. Opening it with only VLC I am hearing fine audio but no video. The Windows property info of the pc stored file says, ".fluxDVD" Flux Media file. Start area is revealed also for the start city osdn#43652.Lua direction objects will function properly in freeciv-3.1 HRM#880895Ĭhanges affecting players (supplied rulesets) Current freeciv version can't load that information, and such savegames generated by earlier versions only crashed the server at savegame loading time. If scenario lua script uses direction variables, value of those is no longer stored to savegames at all.Correctly set resources on player's Fog-of-War map, for tiles which they don't currently see, when loading a saved game osdn#44176.Fixed a bug that updated city info was in some cases sent to owner when it was supposed to get sent to everyone else osdn#44158.Don't kill the nation when client requires removal of a gameloss unit in editor mode osdn#44274. Correctly convert it, when savegame with AI level "Experimental" is loaded to a non-debug build osdn#44165.in case of Sentried Helicopter) osdn#44057 Fixed error messages sometimes appearing when a city has been removed but units remain (e.g.Fixed some problems in builds where asserts are not enabled.This, e.g., makes various welcome messages to show up osdn#41662 Fixed "turn_begin" lua signal, affecting especially 32bit Windows builds.TerrainTooFlat causes a tile to be generated as a hill terrain.ħ) The River generator seems to be well designed for the most part.Ĩ) The Island Generator makes my head spin when trying to make sense of it, so I won't. TerrainTooHigh causes a tile to be generated at a flat terrainĦ) Terrain Too Flat: Determined based on all nearby tiles being flat. Preferable for river flows.ĥ) Terrain Too High: Determined based on too many nearby tiles being elevated. IsLow is a requirement for placing swamps. Avoided if at all possible by rivers.Ĥ) Low Terrain: Determined by being just above ShoreLevel, a variable percentage of the land above the shore, but below the mountainous level. IsDry is a requirement for placing deserts, and invalidates 'wet' terrain (Swamps, Forests, Jungles). If either of these are false, the terrain is considered wet. While height is a numerical value and temperature a numerical value converted to an analog, the next few seem to be simple booleans that are checked to either place terrains or prevent placement of terrains.ģ) Wetness Condition: Dryness seems to be determined based on two factors:ī. I'll start with the pre-generation files: temperature_map.c/.h height_map.c/.h mapgen_topology.c/.hġ) Elevation: appears to be decided quite intelligently, and nothing seems to be amiss with the elevation itself.Ģ) Temperature: appears to mostly be decided well, with the exception that there's no randomization to tmap(ptile) in temperature_map.c. I'll start listing my opinions on my progress so far. Rather dishearteningly, it appears to have a large amount of hardcoding of settings that should be ruleset controlled, and the generator itself is full of ad hoc solutions to work well for the default terrains, but are horrible for adding new terrains. While I don't have enough knowledge and experience to edit it, I'm able to get a good idea of what it does with the (quite good) notation. I've now looked at the code for the map generator. Unfortunately, it seems that my problem might lie with the multiple temperature properties (temperate property being applied even in arctic and sub-arctic regions, and the cold property not being applied sufficiently in said regions). I've tried various other combinations as well, all ending with similar, or worse results. I've been utterly stymied by trying to add in a Taiga terrain(Pine Forests), which should replace Forests in colder regions, however even cloning Forests, and then removing the 'cold' requirement from forest and the 'temperate' from taiga, forests continue to spawn right next to tundra, and even glaciers. How does it choose which terrain best fits the values it generates for a given tile?ĭoes it pick the terrain with the overall closest values, do the values have to exceed the amounts. There are a number of terrain properties, including 4 for temperature (tropical, temperate, cold, frozen), 2 for wetness (wet, dry), 2 for plant growth (green, foliage), and one for depth(ocean depth) and elevation (mountainous) each. Ability to group speakers together: Your system should be able to stream the same music around the whole house or allow you to combine two speakers into a stereo pair for a more dedicated listening experience.Easy control of the speaker system via apps or voice control: An audio system that requires you to physically adjust the volume or skip tracks on the speaker itself is not as useful as one that lets you do those things from anywhere in the home.A wide selection of models at a wide range of prices: Having speakers that work for each situation in your house and aren’t too expensive allows you to integrate your whole home into the music system.Support for the broadest selection of online streaming music services: No matter how great a speaker sounds, it’s no good if it can’t play your music.Sound quality: A decade ago, it may have been unrealistic to expect these speakers to sound great, but since so many of today’s wireless speakers deliver excellent performance, there’s simply no excuse for those that don’t.On its own, the Echo Dot’s sound quality is pretty solid for a $50 speaker, but due to its small size and lack of bass, you would probably want to use it only for the most casual music listening or for podcasts and audiobooks. You could also add the more affordable Echo Dot to the mix if you have Bluetooth speakers in and around the house that you want to add to your multiroom music system. The standard Amazon Echo (4th Generation) and the larger Echo Studio are both great picks, and the latter offers Dolby Atmos spatial audio support. Using voice commands to operate a synchronized multiroom music system requires a little more in the way of setup-and isn’t quite as intuitive as Sonos’s app control-but the Echo system’s configuration and operation don’t require an unreasonable amount of effort. Although none of the Echo speakers sound as good as anything in the Sonos lineup, the latest generation of Amazon speakers represents a big improvement over earlier Echo devices. If you’re looking for a more affordable multiroom wireless music system that still sounds great, or if advanced voice control is especially important to you, Amazon’s Echo family of smart speakers is a good alternative to Sonos. Second, though many Sonos speakers have both Amazon Alexa and Google Assistant support built in, the system’s voice-control capabilities are not as advanced as what you can get from those platforms’ own smart speakers. First, it is a closed system, so you have to use Sonos-branded products. Note that the Sonos ecosystem has two main drawbacks. And you can even add Sonos to your TV using any of the company’s three smart soundbars- Arc, Beam, and Ray-all of which can pair with two other Sonos speakers to form a surround system. The company also sells three portable speakers and two subwoofers, which you can pair with any existing Sonos speaker to add some oomph. Currently you can choose between five tabletop speakers, priced from $200 to $550. Sonos’s speaker offerings come at various prices. The mobile and desktop apps are among the most polished available and offer unified search across every service you subscribe to, including Apple Music. Sonos has made these systems for longer than anyone, and its experience shows at every level. If sound quality, easy setup, and intuitive operation are your top priorities in a multiroom wireless speaker system, Sonos is our recommendation. |
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